Now you’ll have a whole ocean to think about. Whereas World of Tanks and World of Warplanes are more insular, World of Warships is a global battlefield taken up several notches. It’s about taking that strategic and methodical dimension of game play and making it as fun and engaging as possible. Players can control battleships with awesome firepower, captain destroyers that launch torpedoes, utilize cruisers to combine the best features of the two former classes, providing balance, and use aircraft carriers to send out planes. The nature of naval warfare is different to tanks and warplanes in its purest form. It may seem like a simple question, but when you start designing a game one of the questions you ask yourself is “ what kind of game do we want this to be?” Because our previous titles are, in a sense, close command of one vehicle, we found that this doesn’t translate to the sheer scope and scale of what World of Warships was going to become. In light of World of Warship’s Rock-Paper-Scissors Test Event, we wanted to look at some elements that shaped World of Warships’ design. It’s a combination of giant and complicated vessels that players can easily take the helm of. So when it comes to releasing the third title in our “World” series, you’d better believe that it’s no small task.įor those that may be a little behind, World of Warships is a free-to-play naval action MMO that plunges players into hectic warfare of the 20 th century. It’s been an exciting few years for Wargaming, with the release of World of Tanks and World of Warplanes (not to mention our other releases), and making sure that we deliver a great game every time is something that we strive toward.
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